Highlights: Windows GPU, 3D, Non-Newtonian flow
- WIP: Calibration for 3D problems
- WIP: Added BiCGStab solvers for the velocity.
- WIP: BDF2 velocity implicit solver for 2nd order.
- WIP: Windows GPU support.
- WIP: Non-Newtonian models.
- WIP: Optimization of 3D collision detection fluid with geometry.
- WIP: Fixed outputting of the bodies forces.
- WIP: Stabilisation of linear solvers due to floating precision, by exactly computing the residual Nth iteration.
- WIP: Adding 2nd order div(u) source term in the pressure Poisson equation
Highlights: Windows, implicit velocity solver
- Pressure gradient limiter to stabilise non smooth pressure fields.
- Stabilised/improved source term for the pressure Poisson equation.
- Implicit solution to the velocity with Jacobi solver and BDF1, stable high viscosities.
- Improved Jacobi solver performance by average value of 7%.
- Explicit curvature estimation at the free surface.
- Surface tension force through pressure Dirichled b.c. (using curvature and Laplace jump).
- Windows CPU support. GPU yields strange driver errors not experienced on Linux.
- The domain acceleration may be imposed through timeline of positions, velocities or accelerations.
- Fluid can be initialised in separate spaces by specifying multiple sources of flooding.
- Added real-time colourisation by point’s IDs.
- Added real-time colourisation of free-surface points.
- Rendering of too fast simulations is limited to 60 FPS, to avoid losing performance on CUDA -> OpenGL transfer.
- Added and tested Mohr-Coulomb non-Newtonian model.
- Made research license a bit more flexible.
Highlights: GPU, FEM, moving bodies
- Enabled CUDA backend to run simulations on the GPU.
- The movement of bodies may be imposed through timeline/keyframes of positions or velocities.
- Smooth interpolation of imposed movement of bodies in time, using Piecewise Cubic Hermite Interpolating Polynomial (PCHIP).
- Imposed body oscillations (along vector, or rotating along axis) are superposed to the movement, by using “impose_oscillation” input.
- No more triangle soups, meshes now use connectivity information. This enables deformations, and easy orientation transformation.
- Import surface meshes from OBJ, OFF or STL file formats. For STL (triangle soup) file format, connectivity is built upon loading.
- Warning message is shown for users that have a too old GPU, that cannot view results in real-time.
- Fluid-structure interaction using preCICE. Rhoxyz can be coupled with an external FEM solver. Tested using CalculiX solver.
- Bodies marked using: “output_force”: true, export resultant force and torque acting on the body to a CSV file, each time step.
Highlights: Initial public version